
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

/**
 *
 * @author academy
 */
public class Opponent extends Sprite{

    public int frameformove;
    public int startformove;
    
    public String go;
    
    public Opponent(Image image)
    {
        super(image);
    }
    public Opponent(Image mImage, int frameWith, int frameHeight )
    {
        super(mImage, frameWith, frameHeight);
    }
    
    public void cycleAttack()
    {
        
    }
}
